Plays the rest of the season 10,000 times and shows how often each club wins.
Loading data…
Serie A gives four Champions League places off a 20-team, 38-game table, with fifth going to the Europa League and sixth into the Conference League play-off round. The Coppa Italia winner takes a Europa League berth too, so a Coppa won by a club already inside the European places pushes that cut-off one position further down the table, while a mid-table winner simply takes the berth for itself.
Italy also has a conditional fifth Champions League slot: if Italian clubs finish among the two best-performing associations in Europe, fifth place is upgraded to the league phase and every other European place slides down one. That is settled by results across UEFA competitions, so the table alone cannot tell you where the line will fall.
What happens if two Serie A clubs tie on points for the Scudetto?
They play for it. Since 2022 a title level on points is decided by a single play-off match between the two clubs, going to extra time and penalties if needed. Goal difference does not settle the Scudetto, which makes an exact dead heat genuinely consequential rather than academic.
How many teams go down from Serie A?
Three: 18th, 19th and 20th. There is one wrinkle, though. If the clubs in 17th and 18th finish level on points, they contest a single play-off at a neutral venue instead of being separated by goal difference.
Can Serie A have five Champions League clubs?
It can. When Italy is one of the two associations with the highest UEFA coefficient for the season, fifth place is promoted to the Champions League league phase and the Europa and Conference League places shift down accordingly. Italy has benefited from that mechanism since it was introduced.
Every remaining fixture is simulated with a Poisson model: each club gets an attack rating and a defence rating from the goals it has scored and conceded this season, and the expected goals of a match come from combining one side's attack with the other's defence, plus a moderate home advantage.
Before a ball is kicked the model does not start from zero: each club begins with a prior strength built from last season's finish and the market value of its squad, with the tails capped so no extreme is absurd. That starting point hands over weight to real results as they arrive, and by around matchday ten only the actual goals are talking.
The remaining season is played 10,000 times in a separate browser process, so the page never freezes. The title, top-four, top-six and relegation percentages are simply how often each outcome happened across those 10,000 seasons, and each club's points range covers the central 90% of its simulated finishes.
What the model does not know: injuries, transfers, sanctions, European fixtures or motivation. It uses goals and only goals — which is why it is in beta.